In addition to the basic roles introduced in the rules, there are some special versions of Werewolf. Usually, when someone with special superpowers appears, the werewolf camp will also have stronger characters to appear together.
Super Power | Werewolf | ||
---|---|---|---|
Saintess |
At night, you can choose a player to know his specific identity, and from the second day, if you choose a werewolf, the selected werewolf will die. | Wolf Wizard |
At night, you can choose any player other than the werewolf to see his specific identity. From the second day, if you select the Saintess, then Saintess will die. |
Bear |
After dawn, if the bear is alive and there are werewolves among the players surviving on both sides of the bear, all players will know that "the bear is roaring." | Lady Wolf |
You can choose a player at night. If you are out, the player you select will be out with you and cannot use the skill. |
Magician |
Act at night, exchange the identities of the two players and resume after dawn. The player being exchanged doesn't know. | Wolf king |
You can kill a person when you die. If it is poisoned by a wizard, the skill is invalid. |
Knight |
You can choose a person to duel with during the day. If the selected player is a werewolf, then the werewolf dies and enters the night. If not, the knight dies. | White wolf |
Can pop during the day and kill a player. (pop: Tell all players that you are werewolves, and then use your lives to force all players to enter the night) |