-Welcome to Werewolf-

Some Example Strategy for Players

This view is wrong. In fact, Seer has a lower probability of finding a werewolf than finding a good man. The werewolf posing as Seer can say that other players are wolves at will. Even Seer, who says that the player behind him is a good person, is more credible. Because the werewolf usually doesn't do this unless he says his teammate is a good person.

He is a werewolf. Good people know that Seer will not say he is Werewolf, so they will directly say that neither of them is Seer. This player consented that he was a werewolf, so he couldn't tell who Seer was.

No. 1 is a Seer, No. 2 and No. 5 are werewolves, and No. 7 may be a wizard.
Someone died on the first day, indicating that the wizard held both antidote and poison. Two people died the next day, indicating that the wizard used poison. We know that No. 2 and No. 7 are different camps.
If 7 is poisoned to death, the wizard believes 7 is a werewolf and that 2 is Seer. Then the wizard will prioritize using the antidote to save 2 instead of using the poison to kill 7. So No. 7 can only be killed by a werewolf. Then No. 2 is likely to be a werewolf. If No. 7 is not a wizard, then the wizard sees that No. 7 is killed by a werewolf and will choose to save No. 7 instead of Poison 2. Therefore, No. 7 is likely to be a wizard who cannot save himself, so he decides to poison No. 2 to death.